|I first saw this game during a trip|
to Japan a few years ago, and have
been fascinated with it ever since.
I know it's a bit of a niche game, but it's not like companies such as Atlus, XSEED, and NIS America haven't found ways to turn a profit on such games. Why can't Sega find a way to do the same? From what I've read, some publishers seem to think that the game was too challenging for a Western market. This seems silly, and like an excuse one would have heard in the early 90s as to why a game wasn't coming out here. There are plenty of people who like tough games here, so I find it difficult to believe that challenge would be an issue. According to Hardcore Gaming 101, there may also have been tensions between Kazuya Niinou and Atlus, which prevented Atlus from localizing the game for the West, which is a shame if it's true.
|There was a futuristic sequel on the PSP that we never got either.|
It's probably too late to hope for the DS game to come our way in anything other than a fan made English patch (probably the same for the PSP game), but with recent news that a new install is being shown in an upcoming Famitsu, it's gotten me thinking about the series again, and what a shame it is that it never came to the West. Sad Jejun is sad.